PlugIt for mipmap_bias default changing
plyease add plug-it for changing default value of mipmap_bias to other numbers.
Format: mipmap_bias <value>
Default: mipmap_bias 0
I understand this but I'm not completely sure:
If the material has a texture dd, but not set the parameter mipmap_bias,
Then it is set to 0.
You need a plugin that changes this parameter to the specified one.
Only if not specified in the *.material file
So that it does not affect if the value specified in the file is.
#4 Updated by arkeon about 3 years ago
after a quick look at Ogre code, the mipmap bias is set on textures units on material creation / load.
Change this value on all materials at runtime should means to update all textures in scene and could be heavy.
What I can do is to manage a default value in our 3D engine on texture creation.
Another better solution should be to have a material editor and be able to change this option for each material.