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Feature #270

[Deffered shading] manage a default texture

Added by arkeon almost 8 years ago. Updated about 4 years ago.

Status:
In Progress
Priority:
Normal
Assignee:
-
Category:
VM_SO3Engine
Start date:
11/10/2010
Due date:
% Done:

70%

Estimated time:

Description

Manage a default texture from a compositor Gbuffer to manage view texture in materials
see : http://www.gamedev.net/reference/programming/features/defRender/

History

#1 Updated by Anonymous almost 8 years ago

Need to use ogre 1.7 in order to use the framework that is in deferred shadow sample (don't want to do it for 1.6 and redo it after)

#2 Updated by Anonymous over 7 years ago

  • Status changed from New to In Progress
  • Start date set to 11/10/2010
  • % Done changed from 0 to 70

Prototype functional, still some issues with light attenuation distance (shader code problem).

#3 Updated by arkeon about 6 years ago

  • Target version changed from SCOL voyager 6.0.115a to SCOL voyager 6.0.4

#4 Updated by arkeon over 5 years ago

  • Target version changed from SCOL voyager 6.0.4 to SCOL voyager 6.0.5

#5 Updated by arkeon about 4 years ago

  • Target version changed from SCOL voyager 6.0.5 to SCOL voyager 6.5.0

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